using UnityEngine;using UnityEngine;using UnityEditor;using System.Collections; public class AddChild : ScriptableObject{ [MenuItem ("GameObject/+Add Child")] static void MenuAddChild() { Transform[] transforms = Selection.GetTransforms(SelectionMode.TopLevel | SelectionMode.OnlyUserModifiable); foreach(Transform transform in transforms) { GameObject newChild = new GameObject("_null"); newChild.transform.parent = transform; newChild.transform.localPosition = Vector3.zero; } } }